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2019- *

For instance, In Fluid Turbulence (2021), we performed in an abandoned studio in Bremen. We used a metallic serving cart (found on site) as our playing surface. Like in a chess game, each of us introduced new elements into play and reacted to the unexpected sonic outcomes, depending on which frequencies the bass shaker reproduced and which metallic objects happened to be on the frame at that moment. The dynamic light (controlled by synthetic video material) visualized frequencies and represented energies that were released into the space on an inaudible—yet physically perceptible—level.

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Fluid Turbulence
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In Atlante’s Castle (2022), we conceived a wandering performance-installation for Dietrich Heller’s exhibition at the Gerhard-Marcks-Haus in Bremen. In each room, we installed interactive stations with objects, microphones, loudspeakers, live cameras, controllers, projectors, and lamps, corresponding to the massive marble sculptures. These setups allowed us to leave traces of our actions during the performance (loops, light impulses, color changes, electronic sound textures). Like ghosts lost in an enchanted labyrinth, caught in their own visions, we moved together with the audience through the acoustic and visual apparitions we had brought to life within the museum spaces. Over the course of sixty minutes, an unpredictable spatial composition of sound, light, and video emerged.

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Riccardo Castagnola : Concept, Live Electronics + Video

Gabriele Lattuada : Percussion

Daniele Campanaro : Lighting Design

 

Fotos by Ubeyde Cimen

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Enjoy exploring the other sessions on our Youtube Channel.

Osmotic Project

Osmotic Project is a site-specific improvisation collective working with objects, percussion, electronic instruments, sound exciters and microphones. 

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Together with Gabriele Lattuada and Daniele Campanaro, I explore the sonic potential of objects through structured improvisation. Each intervention is unique, as the dynamics of our performance are based on the singular combination of a specific space, its existing objects, and time. In addition, we use pixel tube lights, projectors, and movable mini LED lamps, which we set in dialogue with the structures, forms, and acoustic impulses of the space.​

site-specific multimedia performance

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